A downloadable WAD for Windows and Linux

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The 'Master Levels for Doom II' is a grab-bag collection of various unstructured, unorganized WAD files, all made by various map authors with a wide variety of styles and design conventions.

Most of the authors involved in the project, made these maps with the intention of them being a part of larger episode or campaign overarching a certain theme even before being contacted by id Software for this project of theirs.

John W. Anderson, for example, directing a series of 9 total levels themed around the first third of Dante Alighieri's Divine Comedy, Inferno. While James Flynn concocted a series of 6 mind-cracking puzzle-oriented adventures set in Saturn's moon, Titan. And Sverre André Kvernmo told the story of a cyberdemon betrayed by his fellow hell-spawn taking revenge on the Cabal that conspired against him.

However, not all maps made by these authors were accepted by id Software, being later released freely by their creators after the fact, with some of them even continuing their work further, beyond the original submitted level sets.

With all this in mind, why should anyone play the works of these masters in their original amorphous format? Why should we accept the way things are? Why should we allow people to miss out on the great works of these authors just because the pieces are all over the place? Why should we be holden by the shackles of someone else's bad decisions? Why are we not allowed to have fun with some of the best level designers of 1995?

The Masterpack works by taking everything made by the authors past, present and future to the original Master Levels release and bringing it together in a single WAD file for your enjoyment. All 45 relevant (plus 1 bonus) map are now fully playable as 5 separate, organized episodes. And with this, you can now properly enjoy the works of Doom's early great authors, some of early Doom's most timeless work.

Requires Doom II and the Ultimate Doom purchased and installed via Steam.

Complete installation instructions can be found here.

Updated 2 days ago
Published 11 days ago
StatusIn development
CategoryGame mod
PlatformsWindows, Linux
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorAlchemist
GenreAction, Puzzle, Shooter
TagsDoom, First-Person, Retro, Singleplayer
Code licenseMIT License
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller
AccessibilityConfigurable controls
MultiplayerLocal multiplayer, Server-based networked multiplayer, Ad-hoc networked multiplayer
LinksSource code, Community

Download

Download NowName your own price

Click download now to get access to the following files:

Windows Version 0.4.4 12 MB
Linux Version 0.4.4 14 MB

Comments

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I'm a big fan of Master Levels, but I have some questions.
1. Is this a complete upgrade from JPL's Works of the Masters Mod?
2. Is this a mod that combines Steam's Master Levels with additional work from JPL's Works of the Masters Mod?
3. Is this mod compatible with JPL's WadSmoosh as a single Additional Episode?

If so, I can't wait to try it out.

You should check out my mod called Matt's Doom Complete Plus Edition on ModDB if you have the time.

Hi matt,

This is effectively a “port” of JP’s WotM. Since WoTM was exclusive to GZDoom, and WadSmoosh, I came around to the idea of porting it to other source ports, that is to say most others, mainly near vanilla ones, such as DSDA, Woof!, and even Eternity.

It still works with GZDoom, although ironically it is the port I had more bus on surprisingly enough.

It is completely standalone, you build it the same way as WS, but instead of an IWAD for GZDoom, you are building a PWAD for most source ports (at least the ones that support some form of MAPINFO). The instructions are on the GitHub page.